No AI-generated images. Code written with AI assistance.
106 hand-picked effects as transparent PNG sprite sheets, 512 x 512 px per frame (256 px versions and PNG sequences included), ready for any engine:
Unity, GameMaker, Godot 2D, Construct, Defold, RPG Maker MV/MZ, Ren'Py, Phaser, LOVE.
WHAT'S INSIDE
PROJECTILES (20)
- Fireball Orange, Fireball Blue, Arcane Missile Cyan, Shadow Bolt Void, Ice Shard Crystal, Lightning Bolt Yellow, Magic Bullet Pink, Holy Lance Gold, Wind Blade Sky, Poison Glob Acid - each as Fly + Hit
HITS & SLASHES (10)
- Hit Spark, Spell Impact, Spark Burst, Parry Spark, Parry Perfect, Katana Slash (White, Crimson, Azure), Dark Slash, Sword Qi Slash
EXPLOSIONS & BURSTS (10)
- Explosion, Energy Explosion, Mana Shockwave, Shockwave, Necrotic Burst, Purify Burst (Gold, Azure), Qi Burst, Ice Nova, Muzzle Flash
LIGHTNING, ICE & WIND (5)
- Arcane Lightning, Smite, Ice Crystal Burst, Cyclone, Tornado
FIRE (8)
- Fire Loop, Campfire (Warm, Sky), Spirit Flame, Kitsunebi (Blue, Violet), Heavenly Flame (Azure, Violet)
MAGIC & PORTALS (12)
- Arcane Portal, Void Portal (Void, Crimson), Torii Portal (Violet, Spirit), Magic Circle, Magic Swirl, Energy Orb, Summon Circle (Arcane, Infernal), Teleporter Beam, Black Hole
HEAL & BUFF (12)
- Heal Rise, Heal Circle (Gold, Emerald), Heal Plus Rise, Regen Health, Buff Attack, Buff Defense, Haste, Blessing Aura (Gold, Azure), Level Up, Resurrection Pillar
SHIELDS & AURAS (11)
- Hex Shield, Holy Shield (Gold, Azure), Energy Shield Bubble, Golden Bell Shield, Water Shield, Shadow Aura (Void, Crimson), Oni Aura (Crimson, Violet), Charge Up
STATUS (6)
- Poison, Freeze, Curse, Sleep, Confuse, Burn
PICKUPS (5)
- Collect Sparkle, Treasure Glint, Rare Item, Legendary Item Drop, Gold Reward
SPAWN & DEATH (7)
- Player Respawn, Soul Release, Enemy Spawn (Fire, Shadow), Ally Revive, Smoke Poof (Gray, Purple)
WHY THESE SHEETS
- Real transparency: smoke and dust keep their opacity, so they look right on light AND dark backgrounds (no black boxes, no dark fringes)
- Loops are seamless, one-shots start on the first visible frame
- Projectiles come in two parts: a looping bolt with its trail (512 x 256) and the hit
- Two sizes: 512 px and 256 px sheets, plus every frame as its own PNG (PNG sequence)
- Godot 4: a ready-made SpriteFrames file (.tres) next to every sheet - fps and looping already set - plus a small helper script
- RPG Maker MV/MZ: every effect (except the flying bolts) as a battle animation sheet (192 px cells, 5 per row) with ready-made animation entries and an offline merge tool - no placing cells by hand (MV, or MZ 1.4+)
- sheets.json lists frame size, rows, frame count, fps and loop for every sheet - easy to import by script
- Rendered from the Pixel Dreamer VFX Collection, so a 3D Godot game and its 2D spin-off can share one look
- Download in 5 parts: the 512 px sheets in 3 parts (by group), then the 256 px sheets, then the PNG sequences - each part with its own README
License: use in personal and commercial games and videos. Do not resell or redistribute the files as-is.
